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"continue" button and trial duration
#5
Hi Grace,

We came up with a hacky solution for you but then realized that it might just make sense to create a new feature (a very minor tweak), which would make your design trivial to implement and would be generalizable enough to benefit other researchers as well. 

In short, we have extended the "barrier" property (check out this tutorial if this is the first time you've encountered this concept) to text stimuli as well. When a stimulus's barrier property is set to true, the rest of the content on the same trial waits for the stimulus to finish. Once the stimulus finishes, the trial proceeds. So, in your case, you'd want the text stimulus to have a duration of X seconds, and to act as a barrier. Then, once the barrier is released, the trial can auto advance to the next critical stimulus trial. 
Here's what you need to do:

  1. Starting tomorrow (7/13/2021), go to our testing site (https://testing.findingfive.com) to test this feature. This feature isn't available on the production servers yet.
  2. Add back the stimulus-level durations to the individual "pause" text stimuli, like "duration": 2, etc.
  3. Add a new "barrier": true property (no quotes on the word true) to the "pause" stimuli as well.
  4. Add "auto_advance": true (no quotes either) to the trial template holding the pause stimuli.
  5. Remove any trial-level duration from the trial template.
In other words, you are telling FF that each of those pause stimuli has its own duration and should act as barriers on their trials (for X seconds as defined by the duration). Once the barrier effect is released, the corresponding trials should advance on their own. 

I think this will produce the effect you are hoping for? Let us know if this works as expected. Once you give us the thumbs up, we'll move the feature to the production server.

Cheers!
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RE: "continue" button and trial duration - by Ting - 07-12-2021, 09:13 PM

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